Local Name = tostring(a) -This is its name, just being consistent.įor ExploitName, Values in pairs (BlacklistedGuis) doīlacklistedFound = BlacklistedFound + 1 -We found a possible child once again. Print("Thanks for using ".ExploitName."!") -We have found our blacklisted GUI! In this case, DEX!Įlseif a.Parent = then -Some people like it inside of PlayerGui. If BlacklistedFound >= #(Values) then -If we found all of these inside of CoreGui, they must have dex. If not BlacklistedFound thenīlacklistedFound = BlacklistedFound + 1 -We found a possible child of the exploit, we will search for some more though. If tostring(a) then -If we can find the name of the inserted object.įor ExploitName, Values in pairs (BlacklistedGuis) do -Go through blacklisted guis to see if this matches one of their children. If err then -Must be in CoreGui because it errored out due to the security level /We will use a pcall to get its name, you can only string an object for its name if it's in CoreGui. Exploits cannot inject this fast so there's no worries. local BlacklistedGuis = -Blacklisted items found There’s a way to prevent dex explorer inside of a game, found this through devforum.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |